[ecoop-info] ICST - IMMERSCOM deadline extended to February 4

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Mon Jan 22 14:22:08 CET 2007


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     ************************************************************
     *                      CALL FOR PAPERS                     *
     *                                                          *
     *                       IMMERSCOM 2007                     *
     *            The First International Conference            *
     *              on Immersive Telecommunications             *
     *                   May 3-5, 2007, Italy                   *
     *                 http://www.immerscom.org/                *
     *                                                          *
     ************************************************************

            Co-Sponsored by Create-Net, ICST and EURASIP


OVERVIEW: 
In recent years, different research communities developed methodologies and tools for capturing, processing, analysing, transmitting and enabling the remote fruition of objects, environments and bio-entities. Terms like immersive telecommunications are typically used for specifying this body of activities. Applications of immersive telecommunications technologies can be various, and include industrial automation, health care, education, and entertainment. Different research communities are involved in immersive technologies. We can divide them into traditional Multimedia, Computer Graphics, Computer Vision, and Mixed/Augmented Reality. Each of them has its own set of techniques for capturing, processing, transmitting and interacting/rendering.

IMMERSCOM intends to bridge the traditional gap existing between immersive technologies and networking, focusing is on how traditional and emerging fields (e.g. pervasive computing) can be brought together under the networking umbrella. This in turn could also give a boost to the related standardization activities. In the last two decades, it has been mostly the traditional multimedia research field (2D digital video and audio) the one which received the attention from both the networking and the multimedia communities. Thanks to their joint work, a wide range of tools and supports were developed, enabling the commercial world-wide deployment of multimedia based services and products. All the related research and standardization activities enabled multimedia data to be adapted to different networking technologies, wired and wireless, established and emerging, with different and time-varying channel conditions. Also the restrictions due to the terminal processing power of hand
 held devices are on the way to be successfully overcome. On the other hand, computer graphics, computer vision and virtual/augmented reality communities have often developed conceptual models and tools working separately, mainly for fulfilling local and specific needs of predefined contexts. For instance computer vision has often aimed at performing specific tasks (e.g. tracking, object recognition) in some specific scenarios (e.g. providing localization and visualization for robotic application or video surveillance). Computer graphics has developed a set of tools, such as rendering and texturing, which have been mainly applied to animation and games and, more in general, in the entertainment industry, mainly aiming to a local use, though forms of remote collaborative environment (such as 3D gaming) are starting to take off the ground. Similar approaches have been followed so far by virtual/augmented reality research community. Beside the regular sessions, IMMERSCOM will al
 so inlcude in its program satellite workshops and special events in order to allow the representatives of specific industrial sectors to show their vision and applications, bringing theory and practice together and thereafter building the bridges.

Summarizing, strategic objectives of IMMERSCOM are:

  * Introduce of networking as the instrument for the remote fruition of immersive multimedia content.
  * Assess the sensing, processing, transmission and fruition technologies currently available for immersive telecommunication applications.
  * Promote interdisciplinary flow of technical information among industry systems designers and researchers with feedback from the end users.

TOPICS: 
The conference solicits original technical papers that were not previously published and are not currently under review for publication elsewhere. Topics of interest include but are not limited to:

* 3D Scanning technologies and devices
* 3D Reconstruction/Visualization techniques
* Stereoscopic and auto-stereoscopic interfaces
* Mixed and Augmented reality interfaces
* Immersive interactive environments
* Affective User Interfaces
* Human factors for immersive interaction
* Issues in handheld devices
* Wearable devices and haptics
* Interfaces for tele-presence
* Multi-modal interfaces
* Perceptual interfaces
* Multimedia networking for rich 3D Visualization
* Mixed/Augmented reality delivery
* Networked management for immersive applications
* QoS for immersive applications
* Perceptual factors in 3D transmission
* Networking for tele-presence
* Real-time network protocols for immersive applications
* Joint source and channel coding for rich 3D visualization
* and interactive applications
* Network support for mobile end systems in immersive applications
* Video/Image rendering
* 3D modeling
* Pervasive sensing
* Data fusion
* 3D displays technology
* Mobility issues for immersion
* Tele-reality
* Body tracking
* Gesture recognition
* Macro- and micro-kinematics modeling
* Medical and biomedical applications
* Computer animations / games
* Education and training
* Virtual museums and tourism
* Virtual manufacturing and e-commerce

PANELS:
We are seeking panel proposals on cutting edge topics related to immersive experiences and the technology required to make them a reality. A proposal should focus on a specific topic of current interest related to interfaces for immersive interaction, technologies for immersion, networking for immersive applications etc. Please send panel proposals in PDF format by Feb 5, 2007 to the Panels Chair, Maribeth Gandy (Maribeth at cc.gatech.edu).

PAPER SUBMISSION: 
Please visit the conference website for detailed instructions. Selected papers will be published in the journal "Advances in Multimedia" and in ACM Computers in Entertainment magazine.

STUDENT TRAVEL GRANTS:
Applications are invited from qualified graduate students. Up to 4 awards are expected.

IMPORTANT DATES:        

Full papers due                         February 4, 2007
Notification of acceptance              March 13, 2007
Camera-ready Manuscripts due            March 28, 2007
Workshops Proposals due                 October 30, 2006
Conference Dates                        May 3-5, 2007


CONFERENCE ORGANIZING COMMITTEE

GENERAL CO-CHAIRS
Ghassan AlRegib, Georgia Institute of Technology, USA
Giovanni Iacovoni, CREATE-NET, Trento, Italy

STEERING COMMITTEE CHAIR
Imrich Chlamtac, CREATE-NET, Trento, Italy

TECHNICAL CO-CHAIRS
Adrian David Cheok, National University of Singapore, Singapore
Vittorio Murino, University of Verona, Italy
Cha Zhang, Microsoft Research, Redmond, US

WORKSHOPS CHAIR
Andrea Fusiello, University of Verona, Italy

LOCAL ARRANGEMENTS CHAIR
Umberto Castellani, University of Verona, Italy

PUBLICITY CHAIR
Newton Lee, NUS Hollywood Lab

WEBMASTERS
Md Faisal, National University of Singapore, Singapore
Riccardo Gherardi, University of Verona, Italy

FINANCE CHAIR
Karen Decker, ICST

CONFERENCE COORDINATOR
Zita Rozsa, ICST


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